IRVINE, Calif., January 4, 2012 – EON Reality, the world’s leading interactive 3D software provider, has partnered up with CogniSens Athletics to form cognitive training solutions for sports.  The solution, the NeuroTracker, improves athletic performance by increasing player situational awareness and improving action response time during gameplay.  The training starts off with basic multiple object tracking and progresses to full game like simulations.

NeuroTracker is an innovative perceptual-cognitive training system developed by CogniSens Athletics and delivered through EON Reality’s platforms. The technologies are supported by Dr. Jocelyn Faubert, a world leading neurophysicist.  NeuroTracker training improves an athlete’s perceptual-cognitive ability, allowing them to spread attention, deal with rapid optic flow, and process biological motion – all skills required of an elite athlete.

Current users of the NeuroTracker are New England Patriots, Oregon Football, Vancouver Canucks, and Manchester United among others.

«At the elite levels, athletes are on the same playing field with respect to their physical abilities.  What separates the average athlete from the good athlete, and the good athlete from the great athlete, is the mental game- both in preparation and reaction.  Cognitive training helps the athlete recognize what the opponent is doing, and to be one step ahead.  Simulation allows the athlete to not only prepare better, but accelerate experience. These technologies will change how teams develop their athletes and how athletes prepare for competition. » said Brendan Reilly, Director of EON Sports.

Training the brain, adding motor skills, and graduating to a fully-immersive virtual environment is quickly becoming the future of high-level sport science.

To learn more about CogniSens go to


About EON Reality
EON Reality, Inc. is the world’s leading interactive 3D solutions provider for businesses and education based on Virtual Reality technology. EON Reality provides state-of-the-art 3D display technology for immersive and stereoscopic viewing, from portable tablet PCs and glass free stereo display systems to curved-screen and immersive rooms consisting of multi-channel projection walls. The technology foundation for developing interactive digital content includes importing the most common 3D animation formats into EON’s authoring software and creating modules and applications that can be viewed on various display systems. EON’s technology solutions enable all organizations to more effectively visually communicate, collaborate and accelerate knowledge transfer.

Industry leaders, including Atlas Copco, Bechtel, Boeing, Bombardier, Hon, Intel, Lexus, Lufthansa -Teknik, Lowell Manufacturing, Peterbilt, Samsung, Siemens Medical, Suzuki, Tobyhanna Army Depot, Toyota and Whirlpool use EON solutions to enhance the interactive user experience to effectively increase sales, better communicate product functionality and decrease the cost of service, training and technical support. Some educational institutions who have adopted EON’s technology solutions include: the Kentucky Community and Technical College System, the Southeastern Institute of Manufacturing and Technology (located on the campus of the Florence-Darlington Technical College), Old Dominion University, Marquette University, Milwaukee Area Technical College, Discovery World Museum, Oklahoma City Community College, Concord University, North Dakota State University, Texas State Technical College – Waco, El Paso Community College, University of Alabama, Hazard Community and Technical College, University of Hawaii, Lansing Community College, University of Kentucky, Maysville Community and Technical College, Miami University, Red Rocks Community College.

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