IRVINE, Calif., March 28, 2013 – EON Reality, the world’s leading interactive 3D software provider, is proud to announce that The University of Kansas Athletic Department will be the first NCAA institution to use the Virtual Reality Football Simulator. The Virtual Reality Football Simulator utilizes EON Reality’s popular Icube; and enables athletes to get a simulation of an actual game for training and practice purposes. Explore more, watch the EON Icube video.«This state-of-the-art training will greatly benefit our student-athletes and makes Kansas a leader of Virtual Reality in sport,» Kansas Director of Athletics Sheahon Zenger said. «We constantly seek responsible and innovative ways to help our student-athletes and this cutting-edge technology brings a great opportunity to our football team.»
«At the elite level, everyone is pretty much the same when it comes to size, speed, and strength. What separates an average team from a great team, is how they perform from a cognitive standpoint. Reading plays, understanding coverages, reducing mistakes, and making quick decisions, etc. The teams that do these seemingly little things right, usually wind up winning,» said Brendan Reilly Co-Founder of EON Reality Sports. He added, «Virtual Reality has been proven to dramatically increase a user’s experience level. The end goal is to speed up the experience level of an athlete and essentially have freshman operating at the same cognitive level as a senior.»
The student athletes will be able to step into a 10ftx10ft room and be immersed into simulated game action. The experience makes the user feel as if they are standing on an actual playing field, complete with crowd noise, realistic game speeds, and football player avatars running plays. The student athlete will be able to experience game action of any play desired, which will help them prepare for not only the college game but NFL game action as well. The Virtual Reality Football Simulator is at the forefront of a growing trend of applications using Virtual and Augmented Reality within the sports industry.
About EON Reality
EON Reality, Inc. is the world’s leading interactive 3D visual content management and Virtual Realitysoftware provider. EON Reality provides state-of-the-art 3D display technology for immersive and stereoscopic viewing, from portable tablet PCs and glass free stereo display systems to curved-screen and immersive rooms consisting of multi-channel projection walls. The technology foundation for developing interactive digital content includes importing the most common 3D animation formats into EON’s authoring software and creating modules and applications that can be viewed on various display systems. EON’s technology solutions enable all organizations to more effectively visually communicate, collaborate and accelerate knowledge transfer.
Industry leaders, including Atlas Copco, Bechtel, Boeing, Bombardier, Hon, Intel, Lexus, Lufthansa -Teknik, Lowell Manufacturing, Peterbilt, Samsung, Siemens Medical, Suzuki, Tobyhanna Army Depot, Toyota and Whirlpool use EON solutions to enhance the interactive user experience to effectively increase sales, better communicate product functionality and decrease the cost of service, training and technical support. Some educational institutions who have adopted EON’s technology solutions include: the Kentucky Community and Technical College System, the Southeastern Institute of Manufacturing and Technology (located on the campus of the Florence-Darlington Technical College), Old Dominion University, Marquette University, Milwaukee Area Technical College, Discovery World Museum, Oklahoma City Community College, Concord University, North Dakota State University, Texas State Technical College – Waco, El Paso Community College, University of Alabama, Hazard Community and Technical College, University of Hawaii, Lansing Community College, University of Kentucky, Maysville Community and Technical College, Miami University, Red Rocks Community College. For further information, visit www.eonreality.com.