The partnership will begin an EON-XR rollout throughout TVET schools in Nigeria.
EON Reality, the global leader in Augmented and Virtual Reality-based knowledge and skills transfer for industry and education, announces a new partnership with the Tributary Initiative for Learning to utilize EON-XR throughout their partnered TVET institutions in Nigeria.
As an initiative to bring the latest technology for remote learning and training to those who need it most, the Tributary Initiative for Learning is a perfect partnership for EON-XR. As a major contributor to TVET institutions in and around their headquarters in Lagos, the Tributary Initiative for Learning will be able to launch and quickly grow an EON-XR rollout throughout the entire region. This opens up the possibility of a much larger number of people having access to the company’s flagship solution, through which EON Reality hopes to be able to contribute to the nation’s growth overall rather than simply focusing on individual institutions.
The Tributary Initiative for Learning is the latest partner for EON Reality to pick up following the incredible jump in usage that the COVID-19 pandemic brought to the XR company’s signature offering. With a larger global network and more resources for partners than ever before, organizations like the Tributary Initiative for Learning can provide a truly world-class XR experience for its students and faculty looking to improve themselves.
About EON Reality
EON Reality is the world leader in Augmented and Virtual Reality-based knowledge and skills transfer for industry and education. EON Reality’s 21 years of success are tied to its belief that knowledge is a human right and should be available, accessible, and affordable for every human on the planet. To carry this out, EON Reality has developed the de-facto standard for Augmented Reality and Virtual Reality-based knowledge and skills transfer software that supports devices from mobile phones to large immersive domes. EON Reality’s global development network — with more than 20 locations worldwide — has created the world’s leading AR/VR library for education and industry with over 8,000 applications and over 40 million users worldwide.