Using Google Cardboard, EON Creator, and EON Experience VR, EON Reality is empowering teachers and students to explore the world through Virtual Reality using mobile devices.
IRVINE, CA, June 1, 2015 – EON Reality Inc., the world leader in Virtual Reality based knowledge transfer for industry, education, and edutainment, is bringing its world leading knowledge transfer platform, EON Experience VR, and user generated educational Virtual Reality content creation suite, EON Creator, to classrooms around the world bundled with Google Cardboard Virtual Reality headsets. The proliferation of mobile devices will help bring EON Reality’s Augmented Reality and Virtual Reality knowledge transfer experiences to classrooms with Google’s cost effective Cardboard headsets, which recently passed one million units shipped.
Teachers and students can now explore the world through Virtual Reality using Google Cardboard with EON Creator and EON Experience VR together with their mobile devices. EON supports more than 30 different VR and AR devices from a Phone to a Dome.
EON Reality’s Creator software enables non-technical teachers to create complex lessons in Virtual Reality and then share them with their students. Together with EON Experience VR, the World’s Virtual Reality Largest Library for Learning with a sample of EON Reality’s 7,000+ applications, students can explore the world from the comfort of their classrooms, learn by doing, and actually experience their lessons. For $995 (USD), a classroom receives a package consisting of: an EON Creator development license, EON Experience VR, and thirty Google Cardboards. Buyers of this package will also receive the updated version of EON Creator named EON EON-XR, the mixed reality Virtual and Augmented Reality creation tool, when it’s released later in 2015.
“The true power of Virtual Reality learning goes beyond 360 videos and images. EON Experience VR is based on a fully interactive 3D experience platform that provides learners both an experiential mode as well as a challenge and assessment mode,” said Mats Johansson, President and CEO of EON Reality. “Students learn by doing; they explore the universe, dissect frogs, conduct chemistry experiments, dissemble engines, and build new worlds. In essence, EON Reality is bringing the interactive functionality available in flight simulators to classrooms worldwide.”
New content is continually being added to EON Experience VR through EON Reality’s Interactive Digital Center network. Partnerships with subject matter experts and educational institutions around the world are bringing innovative educational content to students such as virtual field trips, interactive labs, and immersive educational experiences. The next generation of EON Reality’s software tools, such as EON EON-XR, will bring user generated Virtual Reality content to the masses. Allowing teachers, trainers, and everyday people to create their own Virtual Reality and Augmented Reality content will enable people the world over to learn better, remember longer, and decide quicker.
“Rarely in the history of human knowledge have so few provided so much to so many for so little with tools like Skype’s free call and Google’s free information search. However, still experiential knowledge transfer is exclusive, expensive, and available for just a select few,” said Dan Lejerskar, Chairman of EON Reality. “EON Reality wants to change this by making experiential knowledge transfer available, accessible, and affordable to every student and teacher on the planet. The new EON Google Cardboard VR bundle takes us one step further to this goal by combining EON Reality’s Virtual Reality App Learning Library with Google’s affordable Cardboard VR headset.”
About EON Reality
EON Reality is the world leader in Virtual Reality (VR) and Augmented Reality (AR) based knowledge transfer for industry, education, and edutainment. EON Reality’s success is tied to its belief that knowledge is a human right and should be available, accessible, and affordable for every human on the planet. To carry this out, EON Reality, since 1999, has developed the de-facto standard for Augmented Reality and Virtual Reality based knowledge transfer software that supports devices from mobile phones to large immersive domes. EON Reality’s global app development network, with twenty-two locations worldwide, has created the world’s leading AR/VR library for knowledge transfer with over 7,000 applications. Over 36 million people worldwide have downloaded these applications. For further information, visit www.eonreality.com.