Technological disruptions require new skill sets as well as better trained workers who have access to real-time contextual knowledge.
IRVINE, CA, July 20, 2016 – EON Reality Inc., the world leader in Virtual Reality based knowledge transfer for industry, education, and edutainment, today announces its Smart Nation project which utilizes EON Reality’s Augmented Virtual Reality (EON-XR) platform to educate students and improve the efficacy of a nation’s workforce through Virtual Reality and Augmented Reality. The combination of Smart Classrooms, that improve students learning and test results, and Smart Workers, who have improved workplace training and access to real-time contextual data, results in Smart Nations that empower their citizens to compete in the global economy.
EON Reality’s EON-XR Coliseum platform provides improved interactive capabilities in conjunction with distance learning.
Disruptive technologies are reshaping traditional industries, destroying existing jobs, and creating entirely new fields. All countries are facing major challenges when it comes to preparing students for jobs that do not exist yet, retraining workers for these new industries, and empowering workers with the benefits of this new technology. EON Reality’s solution is to utilize Augmented Reality and Virtual Reality to educate students, train workers, and provide those in the field with real-time contextual knowledge. With AR and VR’s proven capability to deliver superior training and education, students and workers can compress years of hands on experience into a much shorter period while also improving retention and decision making.
EON Reality’s EON-XR platform provides smart workers with instant access to knowledge while on the job.
“The amount of knowledge workers need to have continues to grow at an exponential rate,” said Dan Lejerskar, Chairman of EON Reality. “To keep up with this growth we need a better way to teach, train, and work. EON Reality has developed our EON-XR platform in order to improve knowledge transfer but to also allow subject matter experts to create their own AR or VR content without programming. This is crucial to developing the amount of content needed to properly educate, train, and empower citizens around the world.”
At the core of all successful nations is a solid educational system that produces the specialized talent needed to compete in the global marketplace. With rapid changes in industries due to technology, the educational and training systems need to shift from rote memorization, which was suited to the factory floor, to higher levels of learning, which are needed to solve problems and find creative solutions. Augmented Reality and Virtual Reality delivers this by providing students and trainees the ability to analyze, evaluate, and create in a three dimensional learn-by-doing setting.
Additionally, Augmented Reality will be the primary means of interacting with the Internet of Things and providing workers with data directly streamed from equipment to right in front of their eyes. The growth in IoT combined with advancements in cloud computing and artificial intelligence means that the workforce of tomorrow will have access to all of the information they need to perform their jobs as well as the predictive intelligence to respond to problems before they arise.
“Workers in the near future will have access to so much information that no human can possibly make sense of it all,” said Mats W. Johansson, CEO of EON Reality. “However, we can process this data using artificial intelligence and display these results visually. This empowers workers to act decisively to avert problems or to perform at much higher levels of efficiency and safety. We’re doing this today and are excited about bringing this technology out into the field.”
Smart Classrooms generate Smart Workers resulting in Smart Nations that empower their citizens to compete in the global economy.
EON Reality’s track record of seventeen years of experience with Augmented Reality and Virtual Reality knowledge transfer leaves it uniquely positioned to help nations and communities globally navigate this new dynamic. With industry partners such as Exxon Mobil and Festo and educational partners such as NTU and UNIDO, EON Reality continues to pioneer solutions that help students learn faster, remember longer, and decide better.
About EON Reality
EON Reality is the world leader in Virtual Reality (VR) and Augmented Reality (AR) based knowledge transfer for industry, education, and edutainment. EON Reality’s success is tied to its belief that knowledge is a human right and should be available, accessible, and affordable for every human on the planet. To carry this out, EON Reality, since 1999, has developed the de-facto standard for Augmented Reality and Virtual Reality based knowledge transfer software that supports devices from mobile phones to large immersive domes. EON Reality’s global app development network, with twenty-two locations worldwide, has created the world’s leading AR/VR library for knowledge transfer with over 7,000 applications. Over 36 million people worldwide have downloaded these applications. For further information, visit www.eonreality.com .