Research suggests that we remember 20{0fab034ea82b07661647ea8532e9066bcdd529bddfd482414d4493f90063c904} of what we hear, 30{0fab034ea82b07661647ea8532e9066bcdd529bddfd482414d4493f90063c904} of what we see, and up to 90{0fab034ea82b07661647ea8532e9066bcdd529bddfd482414d4493f90063c904} of what we do or simulate. It means that effective simulation could be the best way to digest knowledge. In addition to this, the virtual environment also allows the learners to put the learnt things in practice.
Virtual Reality is set to revolutionize the areas like gaming, sports, communication and more. The days are not far when the educational settings would also be more equipped for higher levels of interactions and learning with VR technologies. VR could be seen as an educational breakthrough which can bridge the learning gaps by offering immersive contents inside the classrooms.
EON Reality for example offers a Virtual 3D learning solution which enables teachers to develop blended learning environments. They can create 3D content which combines videos, sound effects, annotations, Wikipedia, PowerPoint, YouTube, and more. It also allows the teachers and students to share their works on a portal from where others can access that data. And EON’s multi-user 3D environment helps them to interact virtually anytime and anywhere.
The integration of VR technology can help learners remain concentrated in the teaching-learning process by having continuous interactions with the environment they are put in. Research suggests that we remember 20{0fab034ea82b07661647ea8532e9066bcdd529bddfd482414d4493f90063c904} of what we hear, 30{0fab034ea82b07661647ea8532e9066bcdd529bddfd482414d4493f90063c904} of what we see, and up to 90{0fab034ea82b07661647ea8532e9066bcdd529bddfd482414d4493f90063c904} of what we do or simulate. It means that effective simulation could be the best way to digest knowledge. In addition to this, the virtual environment also allows the learners to put the learnt things in practice. If virtual reality can help the sportspersons and marines, it can very well support the learners. Also the VR helps us to memorize the contents we have gone through which serves the pedagogical purpose of educational settings.
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