In a recent study completed by the University of Nebraska Medical Center, experts found that EON Reality’s VR training solutions, such as the EyeSim Advanced Pupil Simulator “can shorten time to competency for critical medical examination techniques.”
Of the 150 students and residents in the study, over 130 of them “reported improved confidence” after training with the software and 118 of them “were able to correctly list and demonstrate” every step in a pupillary examination. Additionally, 111 EyeSim users correctly identified Relative Afferent Pupillary Defect and 129 correctly identified Horner’s syndrome. Overall, students also saw a noticeable improvement in identifying all pupillary abnormalities while residents were more confident in diagnosing Adie syndrome and confirming anisocoria through the use of a pharmacologic agent.
Considering that it was also reported that “all trainees showed improved confidence” in their examinations, the study long confirms what EON Reality has known and based its core beliefs around for years: Utilizing “hands-on” scenarios using AR and VR for training rather than simply relying on flat materials can improve the speed and efficiency of learning nearly any subject.
Considering that it was also reported that “all trainees showed improved confidence” in their examinations, the study long confirms what EON Reality has known and based its core beliefs around for years: Utilizing “hands-on” scenarios using AR and VR for training rather than simply relying on flat materials can improve the speed and efficiency of learning nearly any subject.
Given the fact that the students and residents in this study were tested after receiving merely a 15-minute demonstration and 30-minute hands-on session, EON Reality believes that the study also proves how quickly VR training can improve learning efficiency in many situations. While continued usage of Augmented and Virtual Reality has long been shown to improve retention and learning ability within a wide variety of students, the ability to quickly add to the understanding of a subject is an equally important and valuable factor for students and educators who may not be able to return to classrooms in the near future.
Combined with EON Reality’s current focus on self-directed learning, this means that both students and instructors will be able to not only create their own VR and AR-based training courses through the Resource Center and other self-help tools, but also simply add individual lessons just for subjects where it’s most needed and appropriate. Both the ease of creation for these singular learning experiences (as seen in the application highlights on EON Reality’s website) as well as their effectiveness in many subjects can be a potentially major improvement for those looking to add VR capabilities to beef up their remote learning and training possibilities.