“At the end of the day, content is going to be the most important piece, because if that doesn’t work, it doesn’t matter what type of hardware device you have,” EON Reality Chief Executive Mats Johansson said.

It sounded so promising. Anyone, anywhere would be able to strap on a headset in their living room and be able to experience events anywhere in the world – or outside of it – as if they were really there.

Oculus, the VR business bought for $2 billion by Facebook Inc last year, said this week it would start shipping a consumer version of its Rift headset in early 2016, raising hopes that investment in VR software will finally take off.

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