The EON Marketplace is where users and institutions will be able to buy existing experiences and sell their own. Through this model, those in need of extra hyper-specific content will be able to find what they’re looking for, while those who have spent long hours creating hundreds or thousands of lessons can monetize those lessons.
Buy and sell experiences from any of EON Reality’s partnered institution via the public XR library.
The EON Marketplace will primarily use STRIPE as a payment system to reach as many countries as possible in the world.
Users can sell their experiences and get payment immediately after its purchase.
EON Universal’s focus is simple: bring every piece of EON content created on to every device. We’re beginning this very soon with an early 2023 rollout that allows users to create experiences on their smartphones and then utilize them in full immersion with most of the common head-mounted devices.
Beginning with support for Meta Quest (1 & 2), HTC Vive Pro, HoloLens (1 & 2) and Magic Leap 2 in Q1 2023.
Any experience created via EON-XR can be brought into full immersion headsets. Users can create on their phone and access it on any supported HMD.
Later in 2023, we will support multi-user sessions between different types of devices. HMDs, tablets, PCs and smartphones will all be able to participate in the same session.
Through the power of AI and automations, we’ve managed to cut the creation clicks down below 15 clicks per experience, meaning that it now takes mere seconds to create a full EON Metaverse Builder experience.
Buy and sell experiences from any of EON Reality’s partnered institution via the public XR library.
Users can sell their experiences and get payment immediately after its purchase.
The EON Marketplace will primarily use STRIPE as a payment system to reach as many countries as possible in the world.
EON Illuminate will introduce persistent tracking to the EON suite, meaning that users will be able to anchor experiences to specific locations for some or all users to see. The proximity-based technology will allow users both in-person and around the world to join the same sessions and experience the same content together.
Experience anchors are stored in the cloud and accessed when in physical proximity.
Scan, create, anchor and invite. Lock your scanned environment and invite others to interact in your real “living room.”
Automatically load relevant experiences when within a certain distance of their location.
Enables users across the globe to access XR content in their native languages. With accurate and reliable translations, learners from diverse linguistic backgrounds can fully benefit from immersive experiences, making XR more inclusive than ever before.
Offering culturally adapted content, the platform ensures that XR lessons resonate more deeply with users, increasing engagement and retention. By tailoring content to specific regions and cultures, organizations can deliver personalized, relevant experiences to their audiences.
Providing institutions and organizations the flexibility to customize language settings according to user preferences. This allows for a tailored, localized learning experience that meets the unique needs of each organization and its learners.
© 2024 EON Reality – AI Assisted XR-based knowledge transfer for education and industry.
Be the first to know the latest in AI-assisted XR-based technology for learning and training,
Stay ahead of the curve. Sign up today.