We’re excited to see that IDC Hungary has already received some attention in the Hungarian news! Check out the article here! (or the English version below for those who aren’t quite polished in the Hungarian language).

Center of Excellence in Hungary opens an interactive 3D solutions center with  EON Reality of California

An online stereoscopic 3D content editing, sharing, and conferencing system was presented by the local education sector representatives of the California-based EON Reality. Virtual reality based interactive 3D solutions are used for both higher education in secondary schools as well as in primary schools.  EON Reality Chairman Dan Lejerskar pointed out that new technologies must be embraced and utilized to teach today’s learners, as it is often difficult to keep young students engaged. New, more effective tools must be used where visual experiences and interactivity plays a dominant role. For example, if a student reads a book about the biology of the brain, it is extremely difficult for them to envision. However, if the same image is viewed on a tablet PC or a smart phone in 3D, where the student is able to rotate, zoom, and take apart the object, then a completely different experience and knowledge is achieved by the student. 3D technology continues to play a vital role in education as well as other application areas including energy, aviation, medical sector, automotive industry, museums, libraries, etc.

In addition to their Irvine, Ca headquarters, EON Reality currently has an office in Sweden, a development team in Singapore, and 22 centers of excellence worldwide. Dan Lejerskar is hopeful for IDC Hungary’s future as a center of excellence and that it will become a central training center in Europe. Dabas is also expected to open content development vocational training centers in Europe. Currently, 55 countries around the world use the system. EON Reality itself does not provide these services or software as they are provided by local partners. The interactive curriculum is an online library in which individual elements can be sorted and edited, and currently offers complete, visual materials.

Kognitiv Hungary is a domestic partner and external developer of EON Reality.

Students will find this to be a popular platform on which they can can learn, have fun, and communicate with friends. A stereoscopic 3D interactive media is ideally suited to the purpose – said Barnabas Takacs, the Technical University. Of course, nobody knows when these technologies will become mainstream. Technological innovation cannot be the only feature: ease of use, readily available content, and appropriate legal and financial background is heavily required.