Ejemplos de EON-XR

Educación

Empresa

Más ejemplos

La plataforma EON-XR independiente del dispositivo está diseñada para revolucionar la educación y la capacitación de la industria. Hacemos que sea increíblemente fácil convertir su plan de estudios existente o crear experiencias de aprendizaje nuevas, inmersivas e interactivas, todo sin ningún tipo de codificación.

Imagine a los estudiantes practicando procedimientos complejos en un entorno virtual sin riesgos, entrenando habilidades blandas con un asistente personal o explorando civilizaciones antiguas desde su salón de clases. En la industria, los empleados pueden capacitarse de manera segura en maquinaria compleja, realizar orientaciones de seguridad atractivas o exhibir productos en 3D dinámico. Nuestra plataforma reduce el tiempo de capacitación, reduce los errores e impulsa un compromiso más profundo. Estamos capacitando a los educadores y las empresas para que liberen todo el potencial del aprendizaje inmersivo, de manera simple y efectiva. A continuación encontrará más ejemplos reales.

Educación

Beyond-Employment-Preparing-Students-for-the-Generative-AI-Economy
Redefiniendo la experiencia en el aula, nuestra plataforma XR transforma el aprendizaje tradicional en viajes altamente atractivos y memorables. Al permitir que los educadores creen o conviertan fácilmente el plan de estudios en contenido inmersivo, fomentamos una comprensión más profunda, facilitamos excursiones virtuales y brindamos práctica práctica para una amplia gama de materias, lo que hace que el aprendizaje sea accesible y emocionante para estudiantes de todas las edades.

Energía

El sector energético, con su compleja infraestructura, protocolos de seguridad críticos y necesidad continua de personal calificado, es un candidato principal para la transformación XR. Nuestra plataforma proporciona soluciones intuitivas para la formación inmersiva, la planificación operativa y la asistencia remota, garantizando la eficiencia y la seguridad en toda la cadena de valor de la energía.

Salud y medicina

Spatial AI University
En los campos de la salud y la medicina, en rápida evolución, la capacitación efectiva y la educación del paciente son primordiales. Nuestra plataforma XR ofrece un entorno potente y sin riesgos para que los estudiantes de medicina practiquen procedimientos complejos, para que los profesionales de la salud mejoren sus habilidades y para que los pacientes comprendan mejor sus afecciones y tratamientos.

Fabricación

EON AI Training Assistant
La fabricación moderna exige precisión, eficiencia y una mano de obra altamente calificada. Nuestra plataforma XR permite a los fabricantes optimizar la capacitación, optimizar los procesos de ensamblaje y facilitar la colaboración remota, lo que reduce los errores, acelera la incorporación y mejora significativa la productividad y el control de calidad.

Aeroespacial

Italy AI Military
La industria aeroespacial exige una precisión incomparable, una capacitación rigurosa y una comprensión profunda de los sistemas complejos. Nuestra plataforma XR proporciona un entorno robusto para simular el mantenimiento de aeronaves complejas, el entrenamiento de astronautas y las revisiones de diseño de ingeniería, mejorando la seguridad, reduciendo costos y acelerando la adquisición de habilidades en este campo altamente especializado.

Transporte

Spain AI Military Training
Desde la logística y la operación de vehículos hasta el mantenimiento de la infraestructura, el sector del transporte se beneficia enormemente de una capacitación realista y eficiente. Nuestra plataforma XR ofrece soluciones para simular varios escenarios, familiarizar al personal con equipos complejos y practicar procedimientos críticos, mejorando en última instancia la seguridad, la eficiencia y la preparación operativa en todos los modos de transporte.

Seguridad y defensa

AI Military

En los dominios críticos de seguridad y defensa, la capacitación efectiva en entornos de alto riesgo es primordial. Nuestra plataforma XR ofrece simulaciones realistas y escalables para entrenamiento táctico, familiarización con equipos y simulacros de procedimientos, lo que permite al personal practicar y refinar habilidades sin riesgo en el mundo real, mejorando la preparación y la eficacia operativa.

AR/VR Classroom: Technology and Agriculture

Students can now take the front row seat in their own AR/VR classroom, to examine how technology has changed the farming industry over the course of the century.

Over centuries, the growth of agriculture contributed to the rise of civilizations. Before agriculture became widespread, people spent most of their lives searching for food—hunting wild animals and gathering wild plants. About 11,500 years ago, people gradually learned how to grow cereal and root crops, and settled down to a life based on farming. Today, agricultural methods often vary widely around the world, depending on climate, terrain, traditions, and available technology. Focusing on the changes in technology used in agriculture, the lesson takes a look at what technological advances affect agriculture today. Students can now examine how farming techniques changed due to mechanization, describe different basic farming methods used in different parts of the world,c explain why some growing practices are used in some areas but not in others, and grow food using different growing methods.

Take a step into the AR/VR classroom to experience this hands on, immersive lesson on agriculture and technology today by just clicking the links below

An Introduction to Ploughing

An Introduction to Modern Day Sowing Tools

Using the Tractor on a Modern Day Farm

Looking more lesson ideas or classroom inspiration? Visit our collection of lesson highlights today!

 

 

Hands on IV Insertion Training in AR and VR

How are healthcare training providers using AR and VR on EON-XR to create true to life, hands on IV insertion training for clinicians?

Inserting, monitoring and maintaining intravenous (IV) access are essential components of nursing,with an estimated 50- 70% of patients having some form of IV access device inserted as part of their treatment.  Yet it is not without risk. When done incorrectly, complications can range from mild local irritation to blood stream infections associated with significant mortality and morbidity. Therefore it critical that clinicians are trained in the administration of an IV, to reduce and prevent complications.

In this series of hands-on immersive lessons created wholly on EON-XR, students can now learn to locate veins subject to IV insertions and perform the procedure in a safe, risk-free environment. Alongside the procedural instructions, students will also learn how to define the key terms associated with IV insertions, explain patient considerations when inserting an IV and explain how to document IV insertions. Students will have multiple opportunities to practice their IV insertion, venipuncture, and infection control techniques first hand in the EON-XR skills laboratory. This course can be delivered in a blended online classroom alongside practical instruction to allow students to combine theory with application, extending the learning opportunities beyond the classroom.

To start learning how to perform an IV insertion in AR and VR, please click here. You can also browse through our lesson highlights for a wealth of classroom and lesson inspiration on EON-XR.

Navigate Ancient Rome in AR and VR

Navigate Ancient Rome in AR and VR and visit the Colosseum on EON-XR to explore the development and urbanism of the ancient city. The Colosseum, originally the Flavian Amphitheatre, is an elliptical amphitheatre—the largest ever built in the Roman Empire—in the center of Rome, Italy. Capable of seating 50,000 spectators, the Colosseum was used for gladiatorial contests and public spectacles such as mock sea battles, animal hunts, executions, re-enactments of famous battles, and dramas based on Classical mythology.

On EON-XR, students can investigate the Colosseum well as the typical public and private buildings of Greek and Roman cities, to better understand the social and cultural contexts of these buildings and consider how the ideals and ideologies of its culture was expressed in the built environment.

To navigate Ancient Rome in AR and VR in a full, hands on immersive learning experience, please click here.

Here are some teaching ideas to get started, or browse our lesson highlights for more classroom inspiration!

Roman Architecture

Examine architectural plans to understand the development of architecture in Ancient Rome, from the city’s founding to recent times. Consider construction, landscape design and urban planning.

Applied Heritage Conservation Techniques

Consult the architectural plans for the Colosseum in exploring conservation issues affecting built heritage. Consider structural issues, as well as interior and exterior decorative finishes.

City Futures

Explore cultural, environmental, economic, social and political contexts of urbanism – in the past, present, and future – using Rome as a case study.

Urban History

Using examples of sites in Rome, focus on specific features and concepts of space and community, considering the social, economic, political and environmental processes of urban change.

Ancient Cultures

Explore and analyze architectural plans and documents to uncover issues around immigration and mobility, social identities and urban spaces of Ancient Rome

 

Powertrain Systems Online AR and VR Lesson

In this lesson developed by University for Business and Technology, students are now learning how powertrain systems work up close in AR and VR. This lesson uses a variety of features on EON-XR, including recorded instruction, interactive animation and quizzes. This powertrain systems lesson  in AR and VR modes demonstrates the concept of how ever moving component is critical to the engine’s success. It also illustrates how its sole objective is transforming kinetic energy into propulsion motion and uses EON-XR to bring the otherwise static textbook and images to life. In this example, EON-XR is intended to help students understand the basic functions of the powertrain. But from mathematics to chemistry to biology with some creativity, AR and VR can be incorporated to practically any subject.

For a full, immersive hands on learning experience please click or browse through our lesson highlights for more classroom inspiration!

 

The Artistic Mind of Wassily Kandinsky in AR and VR

With EON-XR, here is chance to explore the inner workings of Wassily Kandinsky in AR and VR to see what he hears. In this immersive lesson created by the University for Business and Technology, Kosovo, the viewer is transported into the mind of Wassily Kandinsky to explore his choices of colors and shapes and consider the artistic decisions made in this piece.

Russian-born Wassily Kandinsky pioneered abstract art in the late 19th and early 20th centuries. His unique perspective on the form and function of art emphasized the synthesis of the visual and the auditory. He heard sounds as color, and this unusual perception was a guiding force in the development of his artistic style. Like many of Kandinsky’s work in the 1920s, the painting Several Circles features geometric shapes, more particularly a variety of circles. It was a continuation of his research on the interaction of the main elements of paintings, which included geometric forms, colors, and the relationship between them.

Created wholly on EON-XR, anyone can create a fascinating educational experience to explore a multitude of subjects across art, engineering and the humanities.

To explore the mind of Wassily Kandinsky in AR and VR please click here or browse our lesson highlights for more classroom inspiration.

 

Retail Science in AR/VR and Impacts on Buying Behavior

Learn more about retail science in AR and VR and the psychology of purchasing behaviour that goes behind a store layout, where there is literally much more than meets the eye.

Have you ever walked into the supermarket to buy a loaf of bread only to emerge with two heavy bags at the end of it all? We might think we’re in control of our consumption habits, but retailers know better. In fact, it’s a science. And it is done by manipulating nearly every aspect of out time, from the layout, the smell to the price of the items in order to get you buying what you never really needed.

In this AR/VR lesson, learn how the retail science that goes behind the design of a supermark For example, did you know that grocery stores relegate essential items like milk and eggs at the back of the store, forcing the consumer to wander through aisles to get there?

For a full, immersive hands on learning experience please click here or browse through our lesson highlights for more lesson inspiration!

 

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