Turns learning into discovery and tests into Fun competitions through gamified AR and VR lessons
IRVINE, CA, February 16th, 2016 – EON Reality Inc., the world leader in Virtual Reality based knowledge transfer for industry, education, and edutainment, announced the release of EON Experience EON-XR, an Augmented Reality and Virtual Reality based personalized learning library. EON Experience EON-XR (Augmented Virtual Reality) applies gamified elements to AR and VR content to engage students and promote creativity across subjects such as anatomy, biology, geography, history, physics, and astronomy.
EON Experience EON-XR supports Android tablets, iPads, smartphones as well as Augmented Reality and Virtual Reality devices like Homido, Google Cardboard, Oculus, Zeiss VR One, Epson Moverio, Samsung Gear VR, HTC Vive, and more.
In today’s media rich environment, competition for a learners’ attention has become ruthless. Between video games, social media, streaming video, and 500 channels of cable, books and classroom materials often are left to gather dust. To level the playing field for attention, learning methodologies need to become excitedly engaging and compelling. Also, the traditional model of education with an emphasis on memorization needs to be supplemented with solutions that teach learners to ask the right questions, be creative, cooperate, think critically, solve problems and awakens their curiosity for learning.
“At their core, games are about problem solving. They often require difficult, long, and complex processes that through compelling gameplay and or storytelling holds a gamer’s attention for long periods of time,” said Mats Johansson, CEO of EON Reality. “EON Experience EON-XR captures learners attention in a similar way and awakens their curiosity for learning in the process. Studies have shown that AR/VR game-based learning outperform textbooks in helping students learn fact-based subjects such as geography, history, physics, and astronomy while improving visual coordination, cognitive speed, and decision making.”
Students can have one of a kind learning experiences that immerses them in their learning material.
EON Experience EON-XR has been specifically developed to address these knowledge transfer challenges by enabling learners to explore, play, work as a team, compete, and be rewarded for their achievements through AR/VR applications. Due to Augmented Reality and Virtual Reality’s highly experiential nature, we turn traditional classroom learning into engaging learn-by-doing lessons that assess, coach, and encourage learners every step of the way.
“With the launch of EON Experience EON-XR we take the another important step towards our long-term vision to provide learners around the world the ability to learn what they want, how they want, and when they want using Augmented Reality and Virtual Reality” said Dan Lejerskar, Chairman of EON Reality. “By introducing our new gamified learning applications, we turn traditional school tests into fun global competitions.”
Science class takes on a whole new feeling with multi-user collaboration in Augmented Reality.
The majority of EON Experience EON-XR content comes from EON EON-XR, an AR/VR content creation tool that allows anyone to create a gamified learning app in minutes. Teachers, students, and creative users can add interactions and gamified behavior to EON Reality’s 8,000+ 3D component library.
- The gamified apps on EON Experience EON-XR have two modes:
- Explore mode where learners can interact with rich 3D learning objects and environments using such methods as Exploded views, Grab, Drag, Drop, Rotate, and Snap while viewing Annotations and other attached media.
- Play Mode consists of guided challenges and knowledge paths with continuous assessment. These challenges have users learn-by-doing through identify, locate, build, dissect, disassemble, and answer quizzes and games.
The official launch of EON Experience EON-XR will take place at the EON Experience Fest 2016 in Laval, France on March 16-17th. EON Experience EON-XR supports Android and iOS devices, such as the Samsung Note 4 and Apple iPhone 6, and mobile headsets, like Samsung Gear VR, Zeiss VR One, and Google Cardboard. Preferential pricing and discounting is available for developing communities and regions through the KnowledgeBit Initiative, part of the EON Learn for Life Program.
About EON Reality
EON Reality is the world leader in Virtual Reality (VR) and Augmented Reality (AR) based knowledge transfer for industry, education, and edutainment. EON Reality’s success is tied to its belief that knowledge is a human right and should be available, accessible, and affordable for every human on the planet. To carry this out, EON Reality, since 1999, has developed the de-facto standard for Augmented Reality and Virtual Reality based knowledge transfer software that supports devices from mobile phones to large immersive domes. EON Reality’s global app development network, with twenty-two locations worldwide, has created the world’s leading AR/VR library for knowledge transfer with over 7,000 applications. Over 36 million people worldwide have downloaded these applications. For further information, visit www.eonreality.com.