IRVINE, November 18, 2019 — EON Reality is set to make AR and VR technology mainstream for education with its latest developments to its flagship EON-XR platform.
The latest updates include a series of new functionalities that allow teachers to create 3D and VR lessons in 15 minutes without the need of coding know-how.
“Given the extensive studies in the efficacy of VR and AR education by leading universities around the world, I was stumped as to why they themselves were not embracing it as wholeheartedly as they should be, ” said EON Reality’s Founder, Dan Lejerskar.
After extensive rounds of consultation with academics and teaching experts around the world, Lejerskar believes EON Reality is close to cracking the code with the new Platform. The new update is set to unravel the prohibitively expensive and time-consuming process of content creation — one of the biggest challenges faced by VR and AR in education.
“I envisioned the EON-XR platform as the go-to VR and AR resource for teachers, and that is what it has become,” Lejerskar said. “Part of our new update includes access to a library of more than 870,000 3D assets and 1,200 ready-made applications across all topics that can be used to create enthralling, immersive learning experiences immediately.”
Without the need for VR or AR headsets, teachers can now enhance existing curricula by uploading their own models or 360-degree videos to create, customize, and simulate experiential lessons. The Platform also includes collaborative learning features which allow student and teacher discussions in real-time.
These efforts have stemmed from Lejerskar’s single-minded vision of enabling equitable access to technology and bring better outcomes for all learners. The latest updates bring the technology many steps closer to realizing its full potential for the classroom.
His sentiments are echoed by a leading expert in education, Dr. Peter Looker, Head of Learning, Teaching and Pedagogy Division at Nanyang Technological University in Singapore.
“The transformation in learning has been about recognizing that students learn best if they are doing something, rather than sitting in lectures,” Looker said. “VR technology can change the whole conception of where, when, and how in relation to student learning.”
EON Reality will also be sharing strategies for immersive learning in a series of webinars this month. The first webinar on Wednesday, November 20, called “Helping Students Learn through Augmented and Virtual Reality,” will provide insights and strategies to deploy VR and AR more extensively in the classroom.
For more information and interview requests with Lejerskar or Looker, please contact Ms. Richie Chen, Director of PR and Stakeholder Engagement at firstname.lastname@example.org or +65 93982508.
About EON Reality
EON Reality is the world leader in Virtual Reality (VR) and Augmented Reality (AR) knowledge transfer for industry and education. Since 1999, EON Reality, has developed the solutions such as EON-XR, a collection of programs allowing teachers, trainers, and other users to create and deliver AR and VR lessons and content without any previous coding or development experience. EON Reality’s global app development network, with twenty-two locations worldwide, has created the world’s leading AR/VR library for knowledge transfer with over 8,000 applications. Over 40 million people worldwide have downloaded these applications. EON Reality’s success is tied to its belief that knowledge is a human right and should be available, accessible, and affordable for every human on the planet. For further information, visit www.eonreality.com.