Genuinely gifted minds, one-and-all
Lejerskar holds dual Masters of Science degrees in Mechanical Engineering and Computer Science from Chalmers University of Technology, Gothenburg, Sweden.
Mats earned a Masters Degree in Mechanical Engineering from Chalmers University and an MBA in International Business Administration from Gothenburg School of Business.
Jan is currently leading the global Product Development that is spread around the globe at offices in Sweden, UK, France, Singapore, Australia and US. The latest development under Jan’s leadership is the AVR Platform. It’s a scalable, cloud based, Software as a Service AR and VR Platform that provides the core features needed for educational institutions and enterprises to build, deploy, and scale knowledge transfer applications.
Jan specializes in VR and AR innovation and currently holds 5 approved patents and many more pending. He holds a Masters of Science degrees in Mechanical Engineering from Chalmers University of Technology, Gothenburg, Sweden.
Prof. Andersson has been a leading proponent of the flipped classroom at the university level, and its adoption has been part of NTU’s meteoric success. In working with EON Reality, Prof. Andersson is looking to evolve the flipped classroom into “Classroom 3.0.” which blends e-learning, moocs, and distance learning with experiential learning technologies such as EON Reality’s AVR Platform. Additionally, Andersson will advise our network of Academies and help guide its future development.
In 1999, he joined EON Reality as a founding team member in Irvine, California. From 2003 till 2007, he was based in Chicago, driving the Midwest accounts along with managing the channels growth for Asian markets. Since 2008, Sridhar has been based in Singapore managing the subsidiary operations. Into 2020, Mr. Sunkad has led the EON Singapore operations with a successful track record of providing leadership and vision over the last 12 years. He is responsible for overseeing EON’s APAC markets along with R & D charter at Singapore office.
Brita holds a master’s degree in Business Administration from Gothenburg University, Sweden and during her studies she also focused on international relations, English, and East and Southeast Asian studies.
In 2014, Jordan co-founded the Meetup group Orange County VR, where he was able to organize and host many VR-focused hackathons and demo events. In 2016, he joined the EON Reality marketing team as Interactive Director. Having revamped the company's brand and web presence, Jordan began getting involved in the design of the company's software platform. In 2018, he was promoted to Creative Director and is now responsible for the UX design of the company's XR platform.
These guys are serious wizards
John Christopher Gaeta was born in New York and as a child lived in eastern Long Island.
He graduated from New York University (Tisch) and for a time lived in NYC. where he worked for the Saturday Night Live film unit. It was during this time that he was first introduced to multi media arts, animation, holography and culture.
From 1994-1998 he worked as a camera assistant for The Trumbull Company whose founder designed the visual approach to 2001, Blade Runner as well as invented new formats including Showscan and Immersive Simulation Rides.
From 1998-2008, he was a principal creative collaborator with the Wachowski siblings on multiple cross platform projects including the Matrix Trilogy, Speed Racer and others.
From 2009-2012, he formed a stealth development company, Float Hybrid, that exclusively worked with Microsoft (“Analog”) which incubated the Kinect and the Hololens initiatives. This period of time involved extensive creative research into the boundaries of human interface (sensory) as well as pioneered “interactive holograms”.
In 2012 he joined Lucasfilm at the onset of Disney's acquisition. His charter was to work on “disruption” and was directly linked to the new Star Wars conceptual “visualist” group, the story group, the advanced real time graphics development group, ilm research and Disney Imagineering.
In 2015 John co-founded Lucasfilm’s Immersive Entertainment division: ILMxLAB and established its mission to “Develop, Produce and Release premium, story based Immersive Entertainment Experiences for Star Wars and other imaginative universes”. During his tenure there he served as its overall Executive Creative Director, focusing on original and experiential content across multi platforms. xLAb collaborated with groups and external companies such as Google, Apple, Facebook/Oculus, Epic Games, Disney Imagineering and Research, others.
In October 2017, he joined Magic Leap as SVP Creative Strategy to develop roadmaps and northstar initiatives (future platform, future form of content). Of primary note was his origination and establishment of the Magicverse. As well, he established an “imagineering for immersive” research group that created advanced proof and prototypes covering areas such as spatial computing for smart cities, xr co presence/telepresence, mixed reality cinema realism.
Today, 2020, he provides strategic advisory for some of the most progressive XR platform companies in the world.
20 Years in AR / VR
EON Reality is the world leader in Augmented and Virtual Reality academic and industry training solutions. We believe that knowledge is a human right and should be available, accessible, and affordable for every human on the planet.
To carry this out, we have spent the last 20 years developing the de-facto standard for AR/VR education and industry solutions that support devices from mobile phones to head-mounted displays to large-scale screens and facilities. With more than 20 locations worldwide, EON Reality has created the largest AR/VR training library with over 8,000 applications and 40 million users around the world.
As the culmination of years of work with Fortune 1000 companies, global enterprises, and world-class academic facilities, EON Reality’s AVR Platform serves as the primary product and content delivery vehicle for the Irvine-based company. Founded around the principles of “Learn, Train, Perform,” the AVR Platform contains the backend support and architecture that large organizations need to quickly and efficiently build, deploy, and scale AR and VR applications to supplement their current training and productivity efforts. With AR, VR, and mobile functionalities, the AVR Platform functions across all major devices and operating systems.
With an ever-growing roster of locations across six continents, EON Reality’s global network ensures that clients and customers can always get the help they need without traveling halfway around the world.