There are several ways VR/AR technologies are changing education, especially by storytelling.

“Just as the Internet is ubiquitous, virtual reality will be ubiquitous in 10 or 20 years. This technology is really going to change everyone’s life,” said Mike Rothenberg, founder of Rothenberg Ventures, which is funding Emergent VR and 12 other startups that are developing a wide variety of VR applications for entertainment, medical treatment, education, journalism and employee training (Former Student’s Startup Creating Mobile Virtual Reality Application).


EON Reality has made it easy to download and create custom content with EON Experience VR, to improve test scores, learn faster, remember longer, and decide better.
Many people wonder why there is a “fish-eye”, double vision display when viewing these VR applications. The fish-eye warping is counteracted in the headset. Lenses create an image that seems to wrap around the eye. In other words, this makes it more difficult to see the edge of the screen and creates environments that surround your field of vision (James Renovitch). With EON Experience VR, users are able to use multiple modes on a smart phone or tablet, including 2D, AR mode, and interactive touch mode. Knowledge transfer has never been easier thanks to this immersive technology.